

Westwood's rogue shooter sneaks its way onto the FPS hit list, and it looks like it belongs there. and somewhat silly mechanics (destroying a building's master terminal disables the entire building), but the sheer fun of blasting your way through Nod's defenses and just being a badass makes up for a lot. "Renegade" has its assorted other problems, like Gump-level enemy A.I. Add to that an awesome multiplayer mode that approximates what the "C&C RTS" games must be like on the battlefield, and "Renegade" looks extremely sweet for a first try. The game's command of vehicular combat makes "Halo" seem like "Moon Patrol" driving tanks and other vehicles is so much fun that you'll deeply regret having to travel on foot. Still, Westwood is known for quality games, and that pride in its work shows in "Renegade." Westwood has seemingly mastered the art of FPS controls in one try as "Renegade"'s interface almost disappears as you play, enabling you to run and shoot and blast stuff without hunting for keys and commands. Sound glitches, such as wonky directional sound cues and enemy voices that come from nowhere, keep the game from being completely gripping. The graphics (provided by an engine developed in-house at Westwood) look incredible in some places but dismal in others, ranging from raging multiple-vehicle firefights to drab, almost texture-less walls in a secluded chalet. "Renegade" is Westwood's freshman FPS outing, and in many ways, it shows.



